Multiverse unveils virtual Times Square

Exacting Re-Creation of Iconic Landmark Delivers Vibrant Experience; Multiverse also Ships Version 1.1 of its Development Platform with YouTube and Flash Support, and 1500 Logins per Server

MOUNTAIN VIEW, Calif., Feb. 6, 2008 -- The Multiverse Network, Inc., the company building the leading network of 3D virtual worlds, today unveiled Virtual Times Square, a true-to-life digital recreation of one of the world's most famous metropolitan environments.

"With its electric nightlife, captivating architecture and cultural significance, New York's Times Square makes for a truly engaging demo world," said Bill Turpin, CEO and co-founder, The Multiverse Network, Inc. "Virtual Times Square eloquently demonstrates what our cutting-edge development platform is capable of delivering to anyone seeking to build high production-value worlds."

Built by a small team within Multiverse in just over two months, Virtual Times Square is the latest Multiverse demo world that highlights the company's comprehensive development platform. Newly integrated features include Flash and YouTube video support, web integration, and next-generation lighting techniques.

"Multiverse is showing everyone the future of virtual worlds. Because of their efforts, the broader ecosystem of service and technology providers, builders, and consumers will benefit greatly," said Justin Bovington, CEO, Rivers Run Red. "Multiverse's Virtual Times Square represents the next step in the evolution of immersive spaces: dazzling environments with multiple video streams and detailed realism, offering experiences to thousands of users at once."

Beginning today, anyone can visit Virtual Times Square using the revolutionary and free Multiverse World Browser -- a single, downloadable application that enables consumers to visit any world in the Multiverse Network. This and other demo worlds are available at

"In 2008, we'll see an explosion of ways that companies bring their brands into virtual worlds," said Sibley Verbeck, CEO and founder, The Electric Sheep Company. "We're excited about how Multiverse's mature platform will enable more opportunities to create rich and meaningful experiences for millions of people."

Multiverse will publically demo Virtual Times Square, which includes everything from 7th & Broadway to West 45th, at the upcoming Game Developers Conference in San Francisco, Feb. 20-22.

Multiverse Ships Platform 1.1: Achieves 1500+ Logins per Server

Earlier this year, Multiverse released the latest version of its virtual world and MMOG development technology, Multiverse Platform 1.1. The release includes major updates to the company's client and server technology and development tools. Most notably, Multiverse server technology now accommodates over 1500 concurrent client logins per server. Multiple servers can be deployed to support an even greater population of concurrent users. Additionally, the company's technology now allows even greater customization, enabling each development team to build a world that is radically different in "look and feel" and gameplay from any other worlds built on the Multiverse platform.

To date, over 17,000 development teams have registered to use the Multiverse Platform. Multiverse customers are building a diverse range of virtual worlds, including games, social and educational worlds, and business collaboration spaces. Unlike many development platforms, Multiverse technology is optimized to work well on low-, medium-, and high-performing computer systems, thus allowing a greater number of consumers to visit worlds in the Multiverse Network.

The Multiverse Network, Inc.

Multiverse is creating a network of virtual worlds. Its technology platform is changing the economics of this medium by empowering development teams to create high-quality virtual worlds, including Massively Multiplayer Online Games (MMOGs), for less money and in less time than ever before. Multiverse solves the industry's prohibitive challenges by providing development teams with the Multiverse Platform, a comprehensive, pre-coded client-server infrastructure and tools, a wide range of free content -- including sample worlds for modification -- and a built-in market of consumers. The company gives consumers a single program -- the Multiverse World Browser -- that lets them play all of the games and worlds built on the company's platform and available in the company's network.

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